6. COMPUTER GRAPHICS LAB | READ NOW

VTU COMPUTER GRAPHICS LAB

Program 6:- To draw a simple shaded scene consisting of a tea pot on a table. Define suitablythe
position and properties of the light source along with the properties of the surfaces of the
solid object used in the scene


STEPS TO RUN CG PROGRAM

  1. Copy the below copy
  2. Past it in any code compiler ex- Code Blocks, DEV C++, VS Code
  3. Save the file with .cpp extension
  4. Compile and Run the code
  5. Program Execution Successful

Note:- if you use Dev C++, right click on project>project options>parameter>linker paste the below code in Linker – as shown in image.

-lopengl32
-lfreeglut
-lglu32
DEV C++

Program Code [lab6.cpp]

#include<GL/glut.h>
void wall(double thickness)
{
	glPushMatrix();
	glTranslated(0.5,0.5*thickness, 0.5);
	glScaled(1.0,thickness, 1.0);
	glutSolidCube(1.0);
	glPopMatrix();
}

void tableleg(double thick, double len)
{
	glPushMatrix();
	glTranslated(0,len/2,0);
	glScaled(thick, len, thick);
	glutSolidCube(1.0);
	glPopMatrix();
}

void table(double topwid, double topthick, double legthick, double leglen)
{
	glPushMatrix();
	glTranslated(0,leglen,0);
	glScaled(topwid, topthick, topwid);
	glutSolidCube(1.0);
	glPopMatrix();
	double dist=0.95*topwid/2.0-legthick/2.0;
	glPushMatrix();
	glTranslated(dist, 0, dist);
	tableleg(legthick, leglen);
	glTranslated(0.0,0.0,-2*dist);
	tableleg(legthick, leglen);
	glTranslated(-2*dist, 0, 2*dist);
	tableleg(legthick, leglen);
	glTranslated(0,0,-2*dist);
	tableleg(legthick,leglen);
	glPopMatrix();
}

void displaySolid(void)
{
	GLfloat mat_ambient[]={0.7f,0.7f,0.7f,1.0f};
	GLfloat mat_diffuse[]={0.5f,0.5f,0.5f,1.0f};
	GLfloat mat_specular[]={1.0f,1.0f,1.0f,1.0f};
	GLfloat mat_shininess[]={50.0f};
	glMaterialfv(GL_FRONT,GL_AMBIENT, mat_ambient);
	glMaterialfv(GL_FRONT,GL_DIFFUSE, mat_diffuse);
	glMaterialfv(GL_FRONT,GL_SPECULAR, mat_specular);
	glMaterialfv(GL_FRONT,GL_SHININESS, mat_shininess);

	GLfloat lightintensity[]={0.7f,0.7f,0.7f,1.0f};
	GLfloat lightposition[]={2.0f,6.0f,3.0f,0.0f};
	glLightfv(GL_LIGHT0, GL_POSITION, lightposition);
	glLightfv(GL_LIGHT0, GL_DIFFUSE, lightintensity);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	double winht=1.0;
	glOrtho(-winht*64/48, winht*64/48, -winht, winht,  
                                          0.1, 100.0);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	gluLookAt(2.3,1.3,2.0,0.0,0.25,0.0,0.0,1.0,0.0);
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
	glPushMatrix();
	  glTranslated(0.6,0.38,0.5);
	  glRotated(30,0,1,0);
	  glutSolidTeapot(0.08);
	glPopMatrix();
	glPushMatrix();
	  glTranslated(0.4,0,0.4);
	  table(0.6,0.02,0.02,0.3);
	glPopMatrix();
	wall(0.02);
	glPushMatrix();
	  glRotated(90.0,0.0,0.0,1.0);
	  wall(0.02);
	glPopMatrix();
	glPushMatrix();
	  glRotated(-90.0,1.0,0.0,0.0);
	  wall(0.02);
	glPopMatrix();
	glFlush();
}


void main(int argc, char **argv)
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH);
	glutInitWindowPosition(50,50);
	glutInitWindowSize(400,300);
	glutCreateWindow("Shaded Scene");
	glutDisplayFunc(displaySolid);
	glEnable(GL_LIGHTING);
	glEnable(GL_LIGHT0);
	glShadeModel(GL_SMOOTH);
	glEnable(GL_DEPTH_TEST);
	glEnable(GL_NORMALIZE);
	glClearColor(0.1,0.1,0.1,0.0);
	glViewport(0,0,640,480);
	glutMainLoop();
}

 COMPUTER GRAPHICS LAB OUTPUT

COMPUTER GRAPHICS

Alternative Method [lab6.cpp]

#include<GL/glut.h>

void obj(double tx,double ty,double tz,double sx,double sy,double sz)
{
    glRotated(50,0,1,0);
	glRotated(10,-1,0,0);
	glRotated(11.7,0,0,-1);
	glTranslated(tx,ty,tz);
	glScaled(sx,sy,sz);
	glutSolidCube(1);
	glLoadIdentity();
}

void display()
{
	glViewport(0,0,700,700);
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
	obj(0,0,0.5,1,1,0.04);
	obj(0,-0.5,0,1,0.04,1);
	obj(-0.5,0,0,0.04,1,1);
	obj(0,-0.3,0,0.02,0.2,0.02);
	obj(0,-0.3,-0.4,0.02,0.2,0.02);
	obj(0.4,-0.3,0,0.02,0.2,0.02);
	obj(0.4,-0.3,-0.4,0.02,0.2,0.02);
	obj(0.2,-0.18,-0.2,0.6,0.02,0.6);
	glRotated(50,0,1,0);
	glRotated(10,-1,0,0);
	glRotated(11.7,0,0,-1);
	glTranslated(0.3,-0.1,-0.3);
	glutSolidTeapot(0.09);
	glFlush();
	glLoadIdentity();
}

int main(int argc,char **argv)
{
	glutInit(&argc,argv);
	float ambient[]={1,1,1,1};
	float light_pos[]={27,80,2,3};
	glutInitWindowSize(700,700);
	glutCreateWindow("Tea Pot");
	glutDisplayFunc(display);
	glEnable(GL_LIGHTING);
	glEnable(GL_LIGHT0);
	glMaterialfv(GL_FRONT,GL_AMBIENT,ambient);
	glLightfv(GL_LIGHT0,GL_POSITION,light_pos);
	glEnable(GL_DEPTH_TEST);
	glutMainLoop();
}

COMPUTER GRAPHICS LAB Alternative Method Output

COMPUTER GRAPHICS

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