1. COMPUTER GRAPHICS LAB | READ NOW
VTU COMPUTER GRAPHICS LAB
Program 1:-Implement Brenham’s line drawing algorithm for all types of slope
STEPS TO RUN CG PROGRAM
- Copy the below copy
- Past it in any code compiler ex- Code Blocks, DEV C++, VS Code
- Save the file with .cpp extension
- Compile and Run the code
- Program Execution Successful
Note:- if you use Dev C++, right-click on project>project options>parameter>linker paste the below code in Linker – as shown in the image.
-lopengl32 -lfreeglut -lglu32
Program Code [lab1.cpp]
#include <GL/glut.h> #include <stdio.h> int x1, y1, x2, y2; void myInit() { glClear(GL_COLOR_BUFFER_BIT); glClearColor(0.0, 0.0, 0.0, 1.0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0, 500, 0, 500); } void draw_pixel(int x, int y) { glBegin(GL_POINTS); glVertex2i(x, y); glEnd(); } void draw_line(int x1, int x2, int y1, int y2) { int dx, dy, i, e, x, y, incx, incy, inc1, inc2; dx = x2-x1; dy = y2-y1; if (dx < 0) dx = -dx; if (dy < 0) dy = -dy; incx = 1; if (x2 < x1) incx = -1; incy = 1; if (y2 < y1) incy = -1; x = x1; y = y1; if (dx > dy) { draw_pixel(x, y); e = 2 * dy-dx; inc1 = 2*(dy-dx); inc2 = 2*dy; for (i=0; i<dx; i++) { if (e >= 0) { y += incy; e += inc1; } else e += inc2; x += incx; draw_pixel(x, y); } } else { draw_pixel(x, y); e = 2*dx-dy; inc1 = 2*(dx-dy); inc2 = 2*dx; for (i=0; i<dy; i++) { if (e >= 0) { x += incx; e += inc1; } else e += inc2; y += incy; draw_pixel(x, y); } } } void myDisplay() { draw_line(x1, x2, y1, y2); glFlush(); } int main(int argc, char **argv) { printf( "Enter (x1, y1, x2, y2)\n"); scanf("%d %d %d %d", &x1, &y1, &x2, &y2); glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500, 500); glutInitWindowPosition(0, 0); glutCreateWindow("Bresenham's Line Drawing"); myInit(); glutDisplayFunc(myDisplay); glutMainLoop(); return 0; }
COMPUTER GRAPHICS LAB Output
Alternative Program Code [lab1.cpp]
#include<stdio.h> #include<math.h> #include<iostream> #include<GL/glut.h> int xstart, ystart, xend, yend; void init() { gluOrtho2D(0, 500, 0, 500); } void draw_pixel(int x, int y) { glColor3f(1, 0, 0); glBegin(GL_POINTS); glVertex2i(x, y); glEnd(); glFlush(); } void LineBres(int xstart, int ystart, int xend, int yend) { int dx = abs(xend - xstart); int dy = abs(yend - ystart); int twody = 2 * dy, twodyminusdx = 2 * (dy - dx); int p = 2 * dy - dx; int x, y; if (xstart > xend) { x = xend; y = yend; xend = xstart; } else { x = xstart; y = ystart; } draw_pixel(x, y); while (x < xend) { x++; if (p < 0) p += twody; else { y++; p += twodyminusdx; } draw_pixel(x, y); } } void Display() { glClear(GL_COLOR_BUFFER_BIT); glClearColor(0, 0, 0, 1); LineBres(xstart, ystart, xend, yend); glEnd(); glFlush(); } int main(int argc, char** argv) { printf("Enter (x1, y1, x2, y2)\n"); scanf("%d%d%d%d", &xstart, &ystart, &xend, ¥d); glutInit(&argc, argv); glutInitWindowPosition(50, 50); glutInitWindowSize(500, 500); glutCreateWindow("Bresenham's Line Drawing"); init(); glutDisplayFunc(Display); glutMainLoop(); return 0; }
very useful thanks for sharing
You’re welcome