5. COMPUTER GRAPHICS LAB | READ NOW

VTU COMPUTER GRAPHICS LAB

Program 5:- Clip a lines using Cohen-Sutherland algorithm.


STEPS TO RUN CG PROGRAM

  1. Copy the below copy
  2. Past it in any code compiler ex- Code Blocks, DEV C++, VS Code
  3. Save the file with .cpp extension
  4. Compile and Run the code
  5. Program Execution Successful

Note:- if you use Dev C++, right click on project>project options>parameter>linker paste the below code in Linker – as shown in image.

Plain text
Copy to clipboard
Open code in new window
EnlighterJS 3 Syntax Highlighter
-lopengl32
-lfreeglut
-lglu32
-lopengl32 -lfreeglut -lglu32
-lopengl32
-lfreeglut
-lglu32
DEV C++

Program Code [lab5.cpp]

Plain text
Copy to clipboard
Open code in new window
EnlighterJS 3 Syntax Highlighter
#include<stdio.h>
#include<GL/glut.h>
#define outcode int
double xmin=50,ymin=50,xmax=100,ymax=100;
double xvmin=200,yvmin=200,xvmax=300,yvmax=300;
double x0,y0,x1,y1;
const int RIGHT=8;
const int LEFT=2;
const int TOP=4;
const int BOTTOM=1;
outcode ComputeOutCode(double x, double y);
void CohenSutherland(double x0, double y0, double x1, double y1)
{
outcode outcode0, outcode1, outcodeOut;
bool accept=false, done=false;
outcode0=ComputeOutCode(x0,y0);
outcode1=ComputeOutCode(x1,y1);
do
{
if(!(outcode0 | outcode1))
{
accept=true;
done=true;
}
else if(outcode0 & outcode1)
done=true;
else
{
double x, y;
outcodeOut=outcode0?outcode0:outcode1;
if(outcodeOut & TOP)
{
x=x0+(x1-x0)*(ymax-y0)/(y1-y0);
y=ymax;
}
else if(outcodeOut & BOTTOM)
{
x=x0+(x1-x0)*(ymin-y0)/(y1-y0);
y=ymin;
}
else if(outcodeOut & RIGHT)
{
y=y0+(y1-y0)*(xmax-x0)/(x1-x0);
x=xmax;
}
else
{
y=y0+(y1-y0)*(xmin-x0)/(x1-x0);
x=xmin;
}
if(outcodeOut==outcode0)
{
x0=x;
y0=y;
outcode0=ComputeOutCode(x0,y0);
}
else
{
x1=x;
y1=y;
outcode1=ComputeOutCode(x1,y1);
}
}
}while(!done);
if(accept)
{
double sx=(xvmax-xvmin)/(xmax-xmin);
double sy=(yvmax-yvmin)/(ymax-ymin);
double vx0=xvmin+(x0-xmin)*sx;
double vy0=yvmin+(y0-ymin)*sy;
double vx1=xvmin+(x1-xmin)*sx;
double vy1=yvmin+(y1-ymin)*sy;
glColor3f(1.0,0.0,0.0);
glBegin(GL_LINE_LOOP);
glVertex2f(xvmin, yvmin);
glVertex2f(xvmax, yvmin);
glVertex2f(xvmax, yvmax);
glVertex2f(xvmin, yvmax);
glEnd();
glColor3f(0.0,0.0,1.0);
glBegin(GL_LINES);
glVertex2d(vx0,vy0);
glVertex2d(vx1,vy1);
glEnd();
}
}
outcode ComputeOutCode(double x, double y)
{
outcode code=0;
if(y > ymax)
code = TOP;
else if(y < ymin)
code = BOTTOM;
if(x > xmax)
code = RIGHT;
else if(x < xmin)
code = LEFT;
return code;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,0.0,0.0);
glBegin(GL_LINES);
glVertex2d(x0,y0);
glVertex2d(x1,y1);
glEnd();
glColor3f(0.0,0.0,1.0);
glBegin(GL_LINE_LOOP);
glVertex2f(xmin, ymin);
glVertex2f(xmax, ymin);
glVertex2f(xmax, ymax);
glVertex2f(xmin, ymax);
glEnd();
CohenSutherland(x0,y0,x1,y1);
glFlush();
}
void myinit()
{
glClearColor(1.0,1.0,1.0,1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,499.0,0.0,499.0);
}
void main(int argc, char** argv)
{
printf("Enter the end points of the line: ");
scanf("%lf%lf%lf%lf", &x0,&y0,&x1,&y1);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(0,0);
glutCreateWindow("Cohen-Sutherland Line Clipping");
glutDisplayFunc(display);
myinit();
glutMainLoop();
}
#include<stdio.h> #include<GL/glut.h> #define outcode int double xmin=50,ymin=50,xmax=100,ymax=100; double xvmin=200,yvmin=200,xvmax=300,yvmax=300; double x0,y0,x1,y1; const int RIGHT=8; const int LEFT=2; const int TOP=4; const int BOTTOM=1; outcode ComputeOutCode(double x, double y); void CohenSutherland(double x0, double y0, double x1, double y1) { outcode outcode0, outcode1, outcodeOut; bool accept=false, done=false; outcode0=ComputeOutCode(x0,y0); outcode1=ComputeOutCode(x1,y1); do { if(!(outcode0 | outcode1)) { accept=true; done=true; } else if(outcode0 & outcode1) done=true; else { double x, y; outcodeOut=outcode0?outcode0:outcode1; if(outcodeOut & TOP) { x=x0+(x1-x0)*(ymax-y0)/(y1-y0); y=ymax; } else if(outcodeOut & BOTTOM) { x=x0+(x1-x0)*(ymin-y0)/(y1-y0); y=ymin; } else if(outcodeOut & RIGHT) { y=y0+(y1-y0)*(xmax-x0)/(x1-x0); x=xmax; } else { y=y0+(y1-y0)*(xmin-x0)/(x1-x0); x=xmin; } if(outcodeOut==outcode0) { x0=x; y0=y; outcode0=ComputeOutCode(x0,y0); } else { x1=x; y1=y; outcode1=ComputeOutCode(x1,y1); } } }while(!done); if(accept) { double sx=(xvmax-xvmin)/(xmax-xmin); double sy=(yvmax-yvmin)/(ymax-ymin); double vx0=xvmin+(x0-xmin)*sx; double vy0=yvmin+(y0-ymin)*sy; double vx1=xvmin+(x1-xmin)*sx; double vy1=yvmin+(y1-ymin)*sy; glColor3f(1.0,0.0,0.0); glBegin(GL_LINE_LOOP); glVertex2f(xvmin, yvmin); glVertex2f(xvmax, yvmin); glVertex2f(xvmax, yvmax); glVertex2f(xvmin, yvmax); glEnd(); glColor3f(0.0,0.0,1.0); glBegin(GL_LINES); glVertex2d(vx0,vy0); glVertex2d(vx1,vy1); glEnd(); } } outcode ComputeOutCode(double x, double y) { outcode code=0; if(y > ymax) code = TOP; else if(y < ymin) code = BOTTOM; if(x > xmax) code = RIGHT; else if(x < xmin) code = LEFT; return code; } void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,0.0,0.0); glBegin(GL_LINES); glVertex2d(x0,y0); glVertex2d(x1,y1); glEnd(); glColor3f(0.0,0.0,1.0); glBegin(GL_LINE_LOOP); glVertex2f(xmin, ymin); glVertex2f(xmax, ymin); glVertex2f(xmax, ymax); glVertex2f(xmin, ymax); glEnd(); CohenSutherland(x0,y0,x1,y1); glFlush(); } void myinit() { glClearColor(1.0,1.0,1.0,1.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0,499.0,0.0,499.0); } void main(int argc, char** argv) { printf("Enter the end points of the line: "); scanf("%lf%lf%lf%lf", &x0,&y0,&x1,&y1); glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(0,0); glutCreateWindow("Cohen-Sutherland Line Clipping"); glutDisplayFunc(display); myinit(); glutMainLoop(); }
#include<stdio.h>
#include<GL/glut.h>
#define outcode int

double xmin=50,ymin=50,xmax=100,ymax=100;
double xvmin=200,yvmin=200,xvmax=300,yvmax=300;
double x0,y0,x1,y1;
const int RIGHT=8;
const int LEFT=2;
const int TOP=4;
const int BOTTOM=1;
outcode ComputeOutCode(double x, double y);

void CohenSutherland(double x0, double y0, double x1, double y1)
{
	outcode outcode0, outcode1, outcodeOut;
	bool accept=false, done=false;
	outcode0=ComputeOutCode(x0,y0);
	outcode1=ComputeOutCode(x1,y1);
	do
	{
		if(!(outcode0 | outcode1))
		{
			accept=true;
			done=true;
		}
		else if(outcode0 & outcode1)
			done=true;
		else
		{
			double x, y;
			outcodeOut=outcode0?outcode0:outcode1;
			if(outcodeOut & TOP)
			{
				x=x0+(x1-x0)*(ymax-y0)/(y1-y0);
				y=ymax;
			}
			else if(outcodeOut & BOTTOM)
			{
				x=x0+(x1-x0)*(ymin-y0)/(y1-y0);
				y=ymin;
			}
			else if(outcodeOut & RIGHT)
			{
				y=y0+(y1-y0)*(xmax-x0)/(x1-x0);
				x=xmax;
			}
			else
			{
				y=y0+(y1-y0)*(xmin-x0)/(x1-x0);
				x=xmin;
			}
			if(outcodeOut==outcode0)
			{
				x0=x;
				y0=y;
				outcode0=ComputeOutCode(x0,y0);
			}
			else
			{
				x1=x;
				y1=y;
				outcode1=ComputeOutCode(x1,y1);
			}
		}
	}while(!done);
	
	if(accept)
	{
		double sx=(xvmax-xvmin)/(xmax-xmin);
		double sy=(yvmax-yvmin)/(ymax-ymin);
		double vx0=xvmin+(x0-xmin)*sx;
		double vy0=yvmin+(y0-ymin)*sy;
		double vx1=xvmin+(x1-xmin)*sx;
		double vy1=yvmin+(y1-ymin)*sy;
		glColor3f(1.0,0.0,0.0);
		glBegin(GL_LINE_LOOP);
			glVertex2f(xvmin, yvmin);
			glVertex2f(xvmax, yvmin);
			glVertex2f(xvmax, yvmax);
			glVertex2f(xvmin, yvmax);
		glEnd();
		glColor3f(0.0,0.0,1.0);
		glBegin(GL_LINES);
			glVertex2d(vx0,vy0);
			glVertex2d(vx1,vy1);
		glEnd();
	}
}

outcode ComputeOutCode(double x, double y)
{
	outcode code=0;
	if(y > ymax)
		code = TOP;
	else if(y < ymin)
		code = BOTTOM;
	if(x > xmax)
		code = RIGHT;
	else if(x < xmin)
		code = LEFT;
	return code;
}

void display()
{
	glClear(GL_COLOR_BUFFER_BIT);
	glColor3f(1.0,0.0,0.0);
	glBegin(GL_LINES);
		glVertex2d(x0,y0);
		glVertex2d(x1,y1);
	glEnd();
	glColor3f(0.0,0.0,1.0);
	glBegin(GL_LINE_LOOP);
		glVertex2f(xmin, ymin);
		glVertex2f(xmax, ymin);
		glVertex2f(xmax, ymax);
		glVertex2f(xmin, ymax);
	glEnd();
	CohenSutherland(x0,y0,x1,y1);
	glFlush();
}

void myinit()
{
	glClearColor(1.0,1.0,1.0,1.0);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0.0,499.0,0.0,499.0);
}

void main(int argc, char** argv)
{
	printf("Enter the end points of the line: ");
	scanf("%lf%lf%lf%lf", &x0,&y0,&x1,&y1);
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
	glutInitWindowSize(500,500);
	glutInitWindowPosition(0,0);
	glutCreateWindow("Cohen-Sutherland Line Clipping");
	glutDisplayFunc(display);
	myinit();
	glutMainLoop();
}

COMPUTER GRAPHICS LAB5 OUTPUT

COMPUTER GRAPHICS

Alternative Method [lab5.cpp]

Plain text
Copy to clipboard
Open code in new window
EnlighterJS 3 Syntax Highlighter
#include<stdio.h>
#include<GL/glut.h>
#define true 1;
#define false 0;
#define bool int;
double x,y;
int xmin=50,xmax=100,ymin=50,ymax=100;
const int RIGHT=8,LEFT=2,TOP=4,BOTTOM=1;
int outcode0,outcode1,outcodeout,done,accept;
int computeoutcode(double x,double y)
{
int code=0;
if(y>ymax)
code|=TOP;
else if(y<ymin)
code|=BOTTOM;
if(x>xmax)
code|=RIGHT;
else if(x<xmin)
code|=LEFT;
return code;
}
void LineClip(double x0,double y0,double x1,double y1)
{
int accept=false;
int done=false;
outcode0=computeoutcode(x0,y0);
outcode1=computeoutcode(x1,y1);
do{
if(!(outcode0|outcode1))
{
accept=true;
done=true;
}
else if(outcode0&outcode1)
{
done=true;
}
else
{
outcodeout=outcode0?outcode0:outcode1;
if(outcodeout & TOP)
{
x=x0+(x1-x0)*(ymax-y0)/(y1-y0);
y=ymax;
}
else if(outcodeout & BOTTOM)
{
x=x0+(x1-x0)*(ymin-y0)/(y1-y0);
y=ymin;
}
else if(outcodeout & RIGHT)
{
y=y0+(y1-y0)*(xmax-x0)/(x1-x0);
x=xmax;
}
else
{
y=y0+(y1-y0)*(xmin-x0)/(x1-x0);
x=xmin;
}
if(outcodeout==outcode0)
{
x0=x;y0=y;outcode0=computeoutcode(x0,y0);
}
else
{
x1=x;y1=y;outcode1=computeoutcode(x1,y1);
}
}
}while(!done);
if(accept)
{
glPushMatrix();
glTranslatef(100,100,0);
glColor3f(1.0,0.0,0.0);
glBegin(GL_LINE_LOOP);
glVertex2i(50,50);
glVertex2i(100,50);
glVertex2i(100,100);
glVertex2i(50,100);
glEnd();
glColor3f(1.0,0.0,1.0);
glBegin(GL_LINES);
glVertex2i(x0,y0);
glVertex2i(x1,y1);
glEnd();
glPopMatrix();
glFlush();
}
}
void display()
{
glClearColor(1,1,1,1);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,0.0,0.0);
glBegin(GL_LINE_LOOP);
glVertex2i(50,50);
glVertex2i(100,50);
glVertex2i(100,100);
glVertex2i(50,100);
glEnd();
glColor3f(1.0,0.0,1.0);
glBegin(GL_LINES);
glVertex2i(60,20);
glVertex2i(80,120);
glVertex2i(80,20);
glVertex2i(60,120);
glEnd();
LineClip(60,20,80,120);
LineClip(80,20,60,120);
glFlush();
}
void init()
{
glMatrixMode(GL_PROJECTION);
gluOrtho2D(0,300,0,300);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowPosition(0,0);
glutInitWindowSize(500,500);
glutCreateWindow("Cohen Sutherland line and drawing algorithm");
init();
glutDisplayFunc(display);
glutMainLoop();
}
#include<stdio.h> #include<GL/glut.h> #define true 1; #define false 0; #define bool int; double x,y; int xmin=50,xmax=100,ymin=50,ymax=100; const int RIGHT=8,LEFT=2,TOP=4,BOTTOM=1; int outcode0,outcode1,outcodeout,done,accept; int computeoutcode(double x,double y) { int code=0; if(y>ymax) code|=TOP; else if(y<ymin) code|=BOTTOM; if(x>xmax) code|=RIGHT; else if(x<xmin) code|=LEFT; return code; } void LineClip(double x0,double y0,double x1,double y1) { int accept=false; int done=false; outcode0=computeoutcode(x0,y0); outcode1=computeoutcode(x1,y1); do{ if(!(outcode0|outcode1)) { accept=true; done=true; } else if(outcode0&outcode1) { done=true; } else { outcodeout=outcode0?outcode0:outcode1; if(outcodeout & TOP) { x=x0+(x1-x0)*(ymax-y0)/(y1-y0); y=ymax; } else if(outcodeout & BOTTOM) { x=x0+(x1-x0)*(ymin-y0)/(y1-y0); y=ymin; } else if(outcodeout & RIGHT) { y=y0+(y1-y0)*(xmax-x0)/(x1-x0); x=xmax; } else { y=y0+(y1-y0)*(xmin-x0)/(x1-x0); x=xmin; } if(outcodeout==outcode0) { x0=x;y0=y;outcode0=computeoutcode(x0,y0); } else { x1=x;y1=y;outcode1=computeoutcode(x1,y1); } } }while(!done); if(accept) { glPushMatrix(); glTranslatef(100,100,0); glColor3f(1.0,0.0,0.0); glBegin(GL_LINE_LOOP); glVertex2i(50,50); glVertex2i(100,50); glVertex2i(100,100); glVertex2i(50,100); glEnd(); glColor3f(1.0,0.0,1.0); glBegin(GL_LINES); glVertex2i(x0,y0); glVertex2i(x1,y1); glEnd(); glPopMatrix(); glFlush(); } } void display() { glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,0.0,0.0); glBegin(GL_LINE_LOOP); glVertex2i(50,50); glVertex2i(100,50); glVertex2i(100,100); glVertex2i(50,100); glEnd(); glColor3f(1.0,0.0,1.0); glBegin(GL_LINES); glVertex2i(60,20); glVertex2i(80,120); glVertex2i(80,20); glVertex2i(60,120); glEnd(); LineClip(60,20,80,120); LineClip(80,20,60,120); glFlush(); } void init() { glMatrixMode(GL_PROJECTION); gluOrtho2D(0,300,0,300); glMatrixMode(GL_MODELVIEW); } int main(int argc,char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowPosition(0,0); glutInitWindowSize(500,500); glutCreateWindow("Cohen Sutherland line and drawing algorithm"); init(); glutDisplayFunc(display); glutMainLoop(); }
#include<stdio.h>
#include<GL/glut.h>

#define true 1;
#define false 0;
#define bool int;
double x,y;
int xmin=50,xmax=100,ymin=50,ymax=100;
const int RIGHT=8,LEFT=2,TOP=4,BOTTOM=1;
int outcode0,outcode1,outcodeout,done,accept;

int computeoutcode(double x,double y)
{
  int code=0;
  if(y>ymax)
    code|=TOP;
  else if(y<ymin)
    code|=BOTTOM;
  if(x>xmax)
    code|=RIGHT;
  else if(x<xmin)
    code|=LEFT;
  return code;
}


void LineClip(double x0,double y0,double x1,double y1)
{
  int accept=false;
  int done=false;
  outcode0=computeoutcode(x0,y0);
  outcode1=computeoutcode(x1,y1);
  do{
    if(!(outcode0|outcode1))
    {
      accept=true;
      done=true;
    }
    else if(outcode0&outcode1)
    {
      done=true;
    }
    else
    {
      outcodeout=outcode0?outcode0:outcode1;
      if(outcodeout & TOP)
      {
        x=x0+(x1-x0)*(ymax-y0)/(y1-y0);
        y=ymax;
      }
      else if(outcodeout & BOTTOM)
      {
        x=x0+(x1-x0)*(ymin-y0)/(y1-y0);
        y=ymin;
      }
      else if(outcodeout & RIGHT)
      {
        y=y0+(y1-y0)*(xmax-x0)/(x1-x0);
        x=xmax;
      }
      else
      {
        y=y0+(y1-y0)*(xmin-x0)/(x1-x0);
        x=xmin;
      }
      if(outcodeout==outcode0)
      {
        x0=x;y0=y;outcode0=computeoutcode(x0,y0);
      }
      else
      {
        x1=x;y1=y;outcode1=computeoutcode(x1,y1);
      }
    }
  }while(!done);
  if(accept)
  {
    glPushMatrix();
    glTranslatef(100,100,0);
    glColor3f(1.0,0.0,0.0);
    glBegin(GL_LINE_LOOP);
    glVertex2i(50,50);
    glVertex2i(100,50);
    glVertex2i(100,100);
    glVertex2i(50,100);
    glEnd();
    glColor3f(1.0,0.0,1.0);
    glBegin(GL_LINES);
    glVertex2i(x0,y0);
    glVertex2i(x1,y1);
    glEnd();
    glPopMatrix();
    glFlush();
  }
}

void display()
{
  glClearColor(1,1,1,1);
  glClear(GL_COLOR_BUFFER_BIT);
  glColor3f(1.0,0.0,0.0);
  glBegin(GL_LINE_LOOP);
  glVertex2i(50,50);
  glVertex2i(100,50);
  glVertex2i(100,100);
  glVertex2i(50,100);
  glEnd();
  glColor3f(1.0,0.0,1.0);
  glBegin(GL_LINES);
  glVertex2i(60,20);
  glVertex2i(80,120);
  glVertex2i(80,20);
  glVertex2i(60,120);
  glEnd();
  LineClip(60,20,80,120);
  LineClip(80,20,60,120);
  glFlush();
}

void init()
{
  glMatrixMode(GL_PROJECTION);
  gluOrtho2D(0,300,0,300);
  glMatrixMode(GL_MODELVIEW);
}

int main(int argc,char** argv)
{
  glutInit(&argc,argv);
  glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
  glutInitWindowPosition(0,0);
  glutInitWindowSize(500,500);
  glutCreateWindow("Cohen Sutherland line and drawing algorithm");
  init();
  glutDisplayFunc(display);
  glutMainLoop();
}

COMPUTER GRAPHICS LAB Alternative Method Output

COMPUTER GRAPHICS

Leave a Reply

Your email address will not be published. Required fields are marked *

WhatsApp Icon Join For Job Alerts